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Ubisoft Reveals Need for Advanced Technology Before Bringing Assassin’s Creed to Japan

“Japan is an incredible, historically rich setting, and we needed to ensure our technology was capable of delivering the immersive experience players expect. It wasn’t just about recreating Japan—it was about bringing it to life in a way that felt real,” said Marc-Alexis Côté, Executive Producer at Ubisoft.

assassins-creed-shadows-1024x576 Ubisoft Reveals Need for Advanced Technology Before Bringing Assassin’s Creed to Japan

Ubisoft’s much-anticipated Assassin’s Creed game set in feudal Japan has been a topic of speculation for years. However, the company recently revealed that the main reason for the delay in bringing the franchise to such a rich and historically significant setting was the need for technological advancements to properly capture the beauty and complexity of Japan’s landscapes and culture.

According to Ubisoft, the decision to take Assassin’s Creed to Japan was not simply based on fan demand but also on the company’s commitment to delivering an authentic experience. Japan’s diverse environments—ranging from serene temples and cherry blossom-filled gardens to bustling Edo-era cities—required new technologies to realistically render the intricate details of the world. Ubisoft needed to push the boundaries of their game engine to ensure that the game would meet the high expectations fans have come to expect from the Assassin’s Creed series.

hero-image-1024x576 Ubisoft Reveals Need for Advanced Technology Before Bringing Assassin’s Creed to Japan

This technological leap includes advancements in AI, rendering, and motion capture to capture the fluidity of samurai combat and the visual grandeur of historical Japan. Fans can expect an immersive, highly detailed world that brings the culture and history of Japan to life in ways previous Assassin’s Creed titles couldn’t have.

“We’ve been dreaming of bringing Assassin’s Creed to Japan for years, but it was only with the advancement in our tech that we were finally able to do justice to such an iconic and rich location,” added Jean Guesdon, Creative Director at Ubisoft.

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