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Lies of P Adds New Difficulty Modes – Is the Soulslike Genre Finally Opening Up?

A Brutal Genre Takes Its First Steps Toward Accessibility 🎮🔥

Challenge has always been the core of the Soulslike experience — but what happens when one of the genre’s biggest modern titles decides to give players more control over the pain?

Lies of P, the acclaimed dark-fantasy action game inspired by Pinocchio, has just dropped a major update introducing new difficulty modes – and it might just change the genre’s future. ⚙️🩸

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⚔️ A Game-Changer for Soulslike Fans

Traditionally, Soulslike games like Dark Souls, Bloodborne, and Sekiro offer a brutally unforgiving experience, often leaving new players frustrated or locked out entirely.

But now, Lies of P is breaking the mold:

  • New “Easy Mode” to help players focus on story and exploration
  • A “Custom Mode” that allows players to tweak enemy damage, stamina usage, and more
  • Accessibility-friendly settings like enhanced visual cues and input timing aids
    🧠💪
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“We’re not watering it down – we’re giving players the choice,” the dev team emphasized.


🧠 Is This the Start of a Genre Revolution?

This bold move has sparked heated debate in the Soulslike community:

  • Some hail it as a win for inclusivity and accessibility
  • Others argue that challenge is the essence of the genre and shouldn’t be compromised
  • Meanwhile, newer players are finally diving in without fear ⚖️💬
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Whether you’re a hardcore veteran or a curious newcomer, it’s clear that Lies of P is starting a new chapter in how we define difficulty and player agency.


🌍 What This Means for the Future

If Lies of P succeeds with this approach, could we see FromSoftware follow suit in future titles?
Could this be the spark that redefines what it means to be a Soulslike?

Either way, one thing is clear:
📝 The genre is evolving – and all eyes are on what’s next.

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